29.06.2011, 19:52
Quote:
public OnPlayerUpdate(playerid) { new weaponid = GetPlayerWeapon(playerid); if(!IsPlayerInAnyVehicle(playerid) && weaponid == 44 || weaponid == 45) //desynced nv,infared { new Keys, ud, lr; GetPlayerKeys(playerid, Keys, ud, lr); if(Keys & KEY_FIRE) return 0; } if (GetPVarInt(playerid, "laser")) { RemovePlayerAttachedObject(playerid, 0); if ((IsPlayerInAnyVehicle(playerid)) || (IsPlayerInWater(playerid))) return 1; switch (GetPlayerWeapon(playerid)) { case 23: { if (IsPlayerAiming(playerid)) { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP standing aiming 0.108249, 0.030232, 0.118051, 1.468254, 350.512573, 364.284240); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP crouched aiming 0.108249, 0.030232, 0.118051, 1.468254, 349.862579, 364.784240); } } else { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP standing not aiming 0.078248, 0.027239, 0.113051, -11.131746, 350.602722, 362.384216); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP crouched not aiming 0.078248, 0.027239, 0.113051, -11.131746, 350.602722, 362.384216); } } } case 27: { if (IsPlayerAiming(playerid)) { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS standing aiming 0.588246, -0.022766, 0.138052, -11.531745, 347.712585, 352.784271); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS crouched aiming 0.588246, -0.022766, 0.138052, 1.468254, 350.712585, 352.784271); } } else { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS standing not aiming 0.563249, -0.01976, 0.134051, -11.131746, 351.602722, 351.384216); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS crouched not aiming 0.563249, -0.01976, 0.134051, -11.131746, 351.602722, 351.384216); } } } case 30: { if (IsPlayerAiming(playerid)) { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK standing aiming 0.628249, -0.027766, 0.078052, -6.621746, 352.552642, 355.084289); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK crouched aiming 0.628249, -0.027766, 0.078052, -1.621746, 356.202667, 355.084289); } } else { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK standing not aiming 0.663249, -0.02976, 0.080051, -11.131746, 358.302734, 353.384216); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK crouched not aiming 0.663249, -0.02976, 0.080051, -11.131746, 358.302734, 353.384216); } } } case 31: { if (IsPlayerAiming(playerid)) { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 standing aiming 0.528249, -0.020266, 0.068052, -6.621746, 352.552642, 355.084289); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 crouched aiming 0.528249, -0.020266, 0.068052, -1.621746, 356.202667, 355.084289); } } else { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 standing not aiming 0.503249, -0.02376, 0.065051, -11.131746, 357.302734, 354.484222); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 crouched not aiming 0.503249, -0.02376, 0.065051, -11.131746, 357.302734, 354.484222); } } } case 34: { if (IsPlayerAiming(playerid)) { return 1; } else { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper standing not aiming 0.658248, -0.03276, 0.133051, -11.631746, 355.302673, 353.584259); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper crouched not aiming 0.658248, -0.03276, 0.133051, -11.631746, 355.302673, 353.584259); } } } case 29: { if (IsPlayerAiming(playerid)) { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 standing aiming 0.298249, -0.02776, 0.158052, -11.631746, 359.302673, 357.584259); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 crouched aiming 0.298249, -0.02776, 0.158052, 8.368253, 358.302673, 352.584259); } } else { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 standing not aiming 0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 crouched not aiming 0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222); } } } } } if(UsingSate[playerid] == 1) { new Keys, ud, lr; GetPlayerKeys(playerid, Keys, ud, lr); if(ud < 0) // up { GetPlayerPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]); if(ZOOM[playerid] != 1) { SetPlayerPos(playerid, newsposx[playerid], newsposy[playerid]+4, newsposz[playerid]); } if(ZOOM[playerid] == 1) { SetPlayerPos(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]); } GetPlayerPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]); if(ZOOM[playerid] == 2) { SetPlayerCameraPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]-475); SetPlayerCameraLookAt(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]-500); } else if(ZOOM[playerid] == 3) { SetPlayerCameraPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]-450); SetPlayerCameraLookAt(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]-500); } else if(ZOOM[playerid] == 4) { SetPlayerCameraPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]-420); SetPlayerCameraLookAt(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]-500); } else if(ZOOM[playerid] == 5) { SetPlayerCameraPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]-400); SetPlayerCameraLookAt(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]-500); } else if(ZOOM[playerid] == 1) { SetPlayerCameraPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]-250); SetPlayerCameraLookAt(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]-500); } } if(ud > 0) // down { GetPlayerPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]); if(ZOOM[playerid] != 1) { SetPlayerPos(playerid, newsposx[playerid], newsposy[playerid]-4, newsposz[playerid]); } if(ZOOM[playerid] == 1) { SetPlayerPos(playerid, newsposx[playerid], newsposy[playerid]-8, newsposz[playerid]); } GetPlayerPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]); if(ZOOM[playerid] == 2) { SetPlayerCameraPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]-475); SetPlayerCameraLookAt(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]-500); } else if(ZOOM[playerid] == 3) { SetPlayerCameraPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]-450); SetPlayerCameraLookAt(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]-500); } else if(ZOOM[playerid] == 4) { SetPlayerCameraPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]-420); SetPlayerCameraLookAt(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]-500); } else if(ZOOM[playerid] == 5) { SetPlayerCameraPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]-400); SetPlayerCameraLookAt(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]-500); } else if(ZOOM[playerid] == 1) { SetPlayerCameraPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]-250); SetPlayerCameraLookAt(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]-500); } } if(lr < 0) // left { GetPlayerPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]); if(ZOOM[playerid] != 1) { SetPlayerPos(playerid, newsposx[playerid]-4, newsposy[playerid], newsposz[playerid]); } if(ZOOM[playerid] == 1) { SetPlayerPos(playerid, newsposx[playerid]-8, newsposy[playerid], newsposz[playerid]); } GetPlayerPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]); if(ZOOM[playerid] == 2) { SetPlayerCameraPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]-475); SetPlayerCameraLookAt(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]-500); } else if(ZOOM[playerid] == 3) { SetPlayerCameraPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]-450); SetPlayerCameraLookAt(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]-500); } else if(ZOOM[playerid] == 4) { SetPlayerCameraPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]-420); SetPlayerCameraLookAt(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]-500); } else if(ZOOM[playerid] == 5) { SetPlayerCameraPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]-400); SetPlayerCameraLookAt(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]-500); } else if(ZOOM[playerid] == 1) { SetPlayerCameraPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]-250); SetPlayerCameraLookAt(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]-500); } } if(lr > 0) // right { GetPlayerPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]); if(ZOOM[playerid] != 1) { SetPlayerPos(playerid, newsposx[playerid]+4, newsposy[playerid], newsposz[playerid]); } if(ZOOM[playerid] == 1) { SetPlayerPos(playerid, newsposx[playerid]+8, newsposy[playerid], newsposz[playerid]); } GetPlayerPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]); if(ZOOM[playerid] == 2) { SetPlayerCameraPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]-475); SetPlayerCameraLookAt(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]-500); } else if(ZOOM[playerid] == 3) { SetPlayerCameraPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]-450); SetPlayerCameraLookAt(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]-500); } else if(ZOOM[playerid] == 4) { SetPlayerCameraPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]-420); SetPlayerCameraLookAt(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]-500); } else if(ZOOM[playerid] == 5) { SetPlayerCameraPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]-400); SetPlayerCameraLookAt(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]-500); } else if(ZOOM[playerid] == 1) { SetPlayerCameraPos(playerid, newsposx[playerid], newsposy[playerid], newsposz[playerid]-250); SetPlayerCameraLookAt(playerid, newsposx[playerid], newsposy[playerid]+8, newsposz[playerid]-500); } } } if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { for(new i = 0; i < sizeof(SpikeInfo); i++) { if(IsPlayerInRangeOfPoint(playerid, 3.0, SpikeInfo[i][sX], SpikeInfo[i][sY], SpikeInfo[i][sZ])) { if(SpikeInfo[i][sCreated] == 1) { new panels, doors, lights, tires; new carid = GetPlayerVehicleID(playerid); GetVehicleDamageStatus(carid, panels, doors, lights, tires); tires = encode_tires(1, 1, 1, 1); UpdateVehicleDamageStatus(carid, panels, doors, lights, tires); GameTextForPlayer(playerid,"~r~Spiked",4000,3); return 0; } } } } new iCurWeap = GetPlayerWeapon(playerid); // Return the player's current weapon if(iCurWeap != iCurrentWeapon[playerid]) // If he changed weapons since the last update { OnPlayerChangeWeapon(playerid, iCurrentWeapon[playerid], iCurWeap); iCurrentWeapon[playerid] = iCurWeap; //Update the weapon variable } return 1; } |