Simple Scripting Question
#10

nope :
Quote:

// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT
#define TEAM_GROVE 1
#define TEAM_BALLA 2
#define TEAM_GROVE_COLOR 0x00FF00AA // Bright Green
#define TEAM_BALLA_COLOR 0xFF00FFAA // Bright Purple

new gTeam[MAX_PLAYERS];


public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

#else

main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Test Server");
AddPlayerClass(107,2521.5156,-1678.9836,15.4372,92.7751, 5, 0, 22, 100, 32, 50);
AddPlayerClass(102,2001.1736,-1122.1942,26.6893,179.8825, 5, 0, 22, 100, 32, 50);
return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
SetPlayerTeamFromClass(playerid, classid)
{
if (classid == 0) { gTeam[playerid] = TEAM_GROVE; }
else { gTeam[playerid] = TEAM_BALLA; }
}

SetPlayerToTeamColor(playerid)
{
if (gTeam[playerid] == TEAM_GROVE) { SetPlayerColor(playerid, TEAM_GROVE_COLOR); }
else if (gTeam[playerid] == TEAM_BALLA) { SetPlayerColor(playerid, TEAM_BALLA_COLOR); }
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
SetPlayerToTeamColor(playerid);
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

and :
Quote:

E:\Test Server\gamemodes\Test3.pwn(44) : warning 217: loose indentation
E:\Test Server\gamemodes\Test3.pwn(69) : error 017: undefined symbol "gTeam"
E:\Test Server\gamemodes\Test3.pwn(69) : warning 215: expression has no effect
E:\Test Server\gamemodes\Test3.pwn(69) : error 001: expected token: ";", but found "]"
E:\Test Server\gamemodes\Test3.pwn(69) : error 029: invalid expression, assumed zero
E:\Test Server\gamemodes\Test3.pwn(69) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


4 Errors.


LOok , i opened new Pawno and followed steps from begin , did that and it complied :


Quote:

// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT
#define TEAM_GROVE 1
#define TEAM_BALLA 2
#define TEAM_GROVE_COLOR 0x00FF00AA // Bright Green (in RGBA format)
#define TEAM_BALLA_COLOR 0xFF00FFAA // Bright Purple
new gTeam[MAX_PLAYERS];

public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

#else

main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Test Server");
AddPlayerClass(107,2521.5156,-1678.9836,15.4372,92.7751, 5, 0, 22, 100, 32, 50);
AddPlayerClass(102,2001.1736,-1122.1942,26.6893,179.8825, 5, 0, 22, 100, 32, 50);
return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
SetPlayerTeamFromClass(playerid, classid)
{
if (classid == 0)
{
gTeam[playerid] = TEAM_GROVE;
}
else
{
gTeam[playerid] = TEAM_BALLA;
}
}
SetPlayerToTeamColor(playerid)
{
if (gTeam[playerid] == TEAM_GROVE)
{
SetPlayerColor(playerid, TEAM_GROVE_COLOR);
}
else if (gTeam[playerid] == TEAM_BALLA)
{
SetPlayerColor(playerid, TEAM_BALLA_COLOR);
}


when i try to add this

Quote:

And add the following line to OnPlayerSpawn:

SetPlayerToTeamColor(playerid);

Like this :
Quote:

// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT
#define TEAM_GROVE 1
#define TEAM_BALLA 2
#define TEAM_GROVE_COLOR 0x00FF00AA // Bright Green (in RGBA format)
#define TEAM_BALLA_COLOR 0xFF00FFAA // Bright Purple
new gTeam[MAX_PLAYERS];

public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

#else

main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Test Server");
AddPlayerClass(107,2521.5156,-1678.9836,15.4372,92.7751, 5, 0, 22, 100, 32, 50);
AddPlayerClass(102,2001.1736,-1122.1942,26.6893,179.8825, 5, 0, 22, 100, 32, 50);
return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
SetPlayerToTeamColor(playerid);
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
SetPlayerTeamFromClass(playerid, classid)
{
if (classid == 0)
{
gTeam[playerid] = TEAM_GROVE;
}
else
{
gTeam[playerid] = TEAM_BALLA;
}
}
SetPlayerToTeamColor(playerid)
{
if (gTeam[playerid] == TEAM_GROVE)
{
SetPlayerColor(playerid, TEAM_GROVE_COLOR);
}
else if (gTeam[playerid] == TEAM_BALLA)
{
SetPlayerColor(playerid, TEAM_BALLA_COLOR);
}

This Happen :
Quote:

E:\Test Server\gamemodes\Test2.pwn(73) : warning 217: loose indentation
E:\Test Server\gamemodes\Test2.pwn(253) : error 017: undefined symbol "gTeam"
E:\Test Server\gamemodes\Test2.pwn(253) : warning 215: expression has no effect
E:\Test Server\gamemodes\Test2.pwn(253) : error 001: expected token: ";", but found "]"
E:\Test Server\gamemodes\Test2.pwn(253) : error 029: invalid expression, assumed zero
E:\Test Server\gamemodes\Test2.pwn(253) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


4 Errors.

Just wanted to say what **** the things up
Reply


Messages In This Thread
Simple Scripting Question - by Mr.Black - 28.06.2011, 15:31
Re: Simple Scripting Question - by swieberdevos - 28.06.2011, 15:33
Re: Simple Scripting Question - by Mr.Black - 28.06.2011, 15:36
Re: Simple Scripting Question - by Mr.Black - 28.06.2011, 15:50
Re: Simple Scripting Question - by GangsTa_ - 28.06.2011, 15:55
Re: Simple Scripting Question - by Mr.Black - 28.06.2011, 15:59
Re: Simple Scripting Question - by GangsTa_ - 28.06.2011, 16:01
Re: Simple Scripting Question - by Mr.Black - 28.06.2011, 16:05
Re: Simple Scripting Question - by Shadoww5 - 28.06.2011, 16:05
Re: Simple Scripting Question - by Mr.Black - 28.06.2011, 16:10

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