KillTimer bug
#1

Ok so i have this problem, where my timer wont kill itself. The easiest way will be just to show you.

This is what i have in my GM.

pawn Код:
forward Game(playerid);// at the top
new gamet[MAX_PLAYERS];// at the top
new playing[MAX_PLAYERS];// at the top
new minute[MAX_PLAYERS];// at the top

public OnPlayerConnect(playerid)
{
new HH, MM, SS;
gettime(HH, MM, SS);
minute[playerid]= MM;

LoadPlayerData(playerid); // This sets playing[playerid] = 1;
gamet[playerid]=SetTimerEx("Game",60*1000,true,"i",playerid);
return 1;
}

public OnPlayerDisconnect(playerid,reason)
{
playing[playerid] = 0;
KillTimer(gamet[playerid]);
KillTimer(gamet[playerid]);
KillTimer(gamet[playerid]);
return 1;
}

public Game(playerid)
{
new HR,MNT,SC;
gettime(HR,MNT,SC);
if(MNT==minute[playerid]){return 1;}
playerid[minute]=MNT;
if(!IsPlayerConnected(playerid)){KillTimer(gamet[playerid]); printf("[ID %i] Game Offline [1]",playerid);
return 1;}
if(playing[playerid] != 1){KillTimer(gamet[playerid]); printf("[ID %i] Game Offline [2]",playerid); return 1;}
print("Game");
// Stuff happens here  if online
return 1;
}
But after 24hrs with over 300 people who played in my server this is what the serverlog looks like.

Quote:

[01:22:57] [ID 101] Game Offline [1]
[01:22:58] Game
[01:22:59] [kill] Marius_Leonavicius killed Paulius_Typeris M4
[01:22:59] Game
[01:23:00] [ID 61] Game Offline [1]
[01:23:00] [COMM] Simis_Ofenas: /zvejoti
[01:23:01] OnPlayerEnterCheckpoint
[01:23:01] [ID 75] Game Offline [1]
[01:23:01] Game
[01:23:01] [chat] [Paulius_Ratkevicius]: kviesk
[01:23:02] [chat] [Dziugas_Dogital]: dw pakviecam ?
[01:23:02] [ID 53] Game Offline [1]
[01:23:03] [ID 85] Game Offline [1]
[01:23:03] OnPlayerSpawn
[01:23:03] [ID 113] Game Offline [1]
[01:23:04] Game
[01:23:04] Game
[01:23:04] [ID 94] Game Offline [1]
[01:23:04] Game
[01:23:05] [ID 97] Game Offline [1]
[01:23:05] [ID 67] Game Offline [1]
[01:23:05] [ID 45] Game Offline [1]
[01:23:06] OnPlayerEnterCheckpoint
[01:23:06] [ID 56] Game Offline [1]
[01:23:06] [ID 27] Game Offline [1]
[01:23:06] [ID 92] Game Offline [1]
[01:23:07] [COMM] Laurynas_Santos: /sms ovis baikit tas nesamones
[01:23:07] [ID 18] Game Offline [1]
[01:23:07] [ID 89] Game Offline [1]
[01:23:08] [chat] [Paulius_Ratkevicius]: davai'D
[01:23:08] [ID 69] Game Offline [1]
[01:23:08] Crash
[01:23:08] [part] Povilas_Trol has left the server (0:0)
[01:23:08] [ID 17] Game Offline [1]
[01:23:09] Game
[01:23:09] [ID 109] Game Offline [1]
[01:23:09] [ID 28] Game Offline [1]
[01:23:10] Game
[01:23:10] Game
[01:23:10] [COMM] Dziugas_Dogital: /r reike taxsi
[01:23:10] [ID 82] Game Offline [1]
[01:23:10] OnPlayerEnterCheckpoint
[01:23:10] Game
[01:23:10] [ID 81] Game Offline [1]
[01:23:11] [COMM] Simis_Ofenas: /zvejoti
[01:23:11] [ID 11] Game Offline [1]
[01:23:11] [ID 34] Game Offline [1]
[01:23:11] Game
[01:23:12] [ID 47] Game Offline [1]
[01:23:12] [ID 93] Game Offline [1]

This was'nt a problem before because i did'nt have 100+ people playing on my server but now it is as the people number increased. Does anybody know why it does'nt kill the timer ?!
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Messages In This Thread
KillTimer bug - by Edga - 28.06.2011, 11:40
Re: KillTimer bug - by Edga - 28.06.2011, 11:55
Re: KillTimer bug - by Edga - 28.06.2011, 14:44

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