26.06.2011, 07:21
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Actually, that's a great idea. Just freeze them, change where the camera's looking at and do the dialogs then.
Thanks buddy. |
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That wouldn't work, I tried that once, failed for me...
Perhaps you might need need to set a timer. |
I suppose you could actually check when the player has actually moved into class selection, by comparing their position from when they connected to after the second dialog is shown. If they have moved, then move them somewhere in the sky and set the camera elsewhere, then toggle them uncontrollable? Then do your dialog stuff.