TextDrawMove(Text:text, Float:x, Float:y, Float:speed);
#9

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Originally Posted by Lorenc_
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Cool, its not just you that wants it!
You could Hook some variables into the function to gather its information, COLOR etc.. That way you don't need so many parameters....
I could but, this was just to give him the idea. Hooking variables can be done for a few textdraws but it's long and tedious. The best way is to add all of the information to the TextDrawMove function but, someone else can if they want to write the function.
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