Filterscript as a GM addon
#3

Yeah not sure if it's possible, but do what Realz said - add your filterscript code into your gamemode and remove the unneeded variables which have no sense, that's it...
And about your last sentence is because FS is a file and the GM is another file. When compiling they don't interaction, that's why you get the undefined thingy.
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Messages In This Thread
Filterscript as a GM addon - by SaW_[VrTx] - 24.06.2011, 16:25
Re: Filterscript as a GM addon - by DaRealz - 24.06.2011, 17:02
Re: Filterscript as a GM addon - by GangsTa_ - 24.06.2011, 17:05
Re: Filterscript as a GM addon - by Calgon - 24.06.2011, 17:08
Re: Filterscript as a GM addon - by Scenario - 24.06.2011, 17:11

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