GameTextForPlayer
#9

Quote:
Originally Posted by Calg00ne
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Always remember to use casing properly, there's no capital 'L' in SendClientMessage.

Easier to use code:
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    if(GetVehicleModel(vehicleid) == 432 && !IsPlayerAdmin(playerid)) {
        SetPlayerHealth(playerid, 0);
        GameTextForPlayer(playerid, "~r~Dont touch my toys", 5000, 5);
    }
   
    return 0;
}
You didn't need to create a variable to store the vehicle model, you can just do this, and you didn't need to send a message saying "Admin rights confirmed."
Was a typo, and didn't notice it: my bad. Also, i just showed it how it should work. He did it like that, so i didnt change anything
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Messages In This Thread
GameTextForPlayer - by McCarthy - 24.06.2011, 12:29
Re: GameTextForPlayer - by Wesley221 - 24.06.2011, 12:32
Re: GameTextForPlayer - by McCarthy - 24.06.2011, 13:45
Re: GameTextForPlayer - by Vince - 24.06.2011, 13:59
Re: GameTextForPlayer - by handerson - 24.06.2011, 14:03
Re: GameTextForPlayer - by McCarthy - 24.06.2011, 14:06
Re: GameTextForPlayer - by Wesley221 - 24.06.2011, 14:12
Re: GameTextForPlayer - by Calgon - 24.06.2011, 14:14
Re: GameTextForPlayer - by Wesley221 - 24.06.2011, 14:17
Re: GameTextForPlayer - by McCarthy - 24.06.2011, 14:33

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