24.06.2011, 13:40
the only thing I see in it is that you are using "IsPlayerAroundNapalm" at OnPlayerUpdate and as stock "IsPlayerAroundFire"..
however I guess this are basicly 2 different functions and has nothing to do with the problem.. I don't see any other mistake though.. what about trying to set the range a little bit higher? (e.g. to 5 -- just to test)
however I guess this are basicly 2 different functions and has nothing to do with the problem.. I don't see any other mistake though.. what about trying to set the range a little bit higher? (e.g. to 5 -- just to test)