22.06.2011, 05:44
(
Последний раз редактировалось iggy1; 22.06.2011 в 06:16.
)
You could try dropping them from height, that usually works.
pawn Код:
if(damageAmount > 0.0)
{
new Float:tmpFloat;
GetPlayerHealth(i, tmpFloat);
SetPlayerHealth(i, floatsub(tmpFloat, damageAmount));
if((tmpFloat - damageAmount) <= 0.0)
{
new Float:x, Float:y, Float:z;
SetPlayerHealth(i, -99999);
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x ,y, z + 10.0);
}
else SetPlayerHealth(i, floatsub(tmpFloat, damageAmount));
}