Creating specifications on sa-mp coding
#3

I have some ideas for large Pawn project management, because it's become apparent to me that Pawn is not a language that scales well when scripts become large. I'm not really sure where it would be best to put such a topic.

In littlewhitey's script I've tried to "modularize" the code by using macro's (to simulate namespaces), making use of the file-system, and the static variables in-built scope "limits". I think this is important for larger projects worked on by multiple people. I may put my ideas down into writing and finish off the tools after I've finished my next project milestone.

I've written a half-assed pre-compiler program in C# which has assisted with my personal standards. It converts made up higher-level ("Pawn+" ) constructs down to Pawn code and then fires it off to the compiler.
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Messages In This Thread
Creating specifications on sa-mp coding - by RSX - 20.06.2011, 21:59
Re: Creating specifications on sa-mp coding - by Simon - 21.06.2011, 06:57
Re: Creating specifications on sa-mp coding - by Simon - 21.06.2011, 09:36
Re: Creating specifications on sa-mp coding - by RSX - 21.06.2011, 10:38
Re: Creating specifications on sa-mp coding - by RSX - 21.06.2011, 11:56
Re: Creating specifications on sa-mp coding - by RSX - 21.06.2011, 18:15
Re: Creating specifications on sa-mp coding - by RSX - 01.07.2011, 03:06

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