Health Hacks detection
#3

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Originally Posted by Mauzen
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Making the health completely serversided isnt an easy thing. It is possible, but always susceptible to bugs, as you cant detect if a player shoots another player 100% safe, and if your script says you hit him, but GTA says you missed, you will detect him as a hacker falsely. There are also things like fall damage, getting hit by a car, etc that are hard or imposssible to detect accurately.
The most common ways to detect health hackers are:
Reducing a players health by one from time to time, wait a second, and check if it was reset to the old value.

Using OnPlayerUpdate to see when a player's health increases only. This way is more difficult, as you have to consider all things that can increase the health (vending machines, wanted SetPlayerHealth, ...) and filter these, so you can be sure a player hacked when his health increased without any reason. This way you can at least ignore detecting when the health decreases.
Both those methods are old, and will not be detected by most new cheat engines.
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Messages In This Thread
Health Hacks detection - by TouR - 19.06.2011, 22:23
Re: Health Hacks detection - by Mauzen - 19.06.2011, 22:39
Re: Health Hacks detection - by linuxthefish - 19.06.2011, 22:41
Re: Health Hacks detection - by Miguel - 19.06.2011, 22:56
Re: Health Hacks detection - by TouR - 20.06.2011, 12:15
Re: Health Hacks detection - by ••• ĤБĶБM ••• - 07.07.2011, 07:38
Re: Health Hacks detection - by TouR - 08.07.2011, 08:17
Re: Health Hacks detection - by Shadoww5 - 08.07.2011, 20:05
Re: Health Hacks detection - by TouR - 09.07.2011, 06:59

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