Put these at the top of your script, it may also be a good idea to make them equal 0 on player disconnect
pawn Код:
CMD:stunt(playerid, params[])
{
GetPlayerPos(playerid, pPos[playerid][0], pPos[playerid][1], pPos[playerid][2]); //Stores the players positons in an array
pInt[playerid] = GetPlayerInterior(playerid); //Stores the players interior
SetPlayerPos(playerid, -1114.1460, 378.5243, 14.1484);
SetPlayerInterior(playerid, 0);
SendClientMessage(playerid, -1,"Sekarang Anda Telah Memasuki /stunt");
return 1;
}
CMD:back(playerid, params[])
{
if(!IsPlayerInRangeOfPoint(playerid, 50.0, -1114.1460, 378.5243, 14.1484)) return SendClientMessage(playerid, -1, "You must be near the stunt course!");
SetPlayerPos(playerid, pPos[playerid][0], pPos[playerid][1], pPos[playerid][2]); //Sets the players position to the position we saved in /stunt
SetPlayerInterior(playerid, pInt[playerid]); //Sets the interior to the one we saved in /stunt
return 1;
}
CMD:v(playerid, params[])
{
new carId, Float:x, Float:y, Float:z;
if(sscanf(params, "i", carId)) return SendClientMessage(playerid, -1, "Syntax: /v carId");
if(carId < 400 || carId > 611) return SendClientMessage(playerid, -1, "Invalid car Id, (400 - 611)");
if(!IsPlayerInRangeOfPoint(playerid, 15.0, -1114.1460, 378.5243, 14.1484)) return SendClientMessage(playerid, -1, "You must be near the stunt course!"); //This checks if you're near the stun area
GetPlayerPos(playerid, x, y, z);
CreateVehicle(carId, x, y + 5, z, 0,-1, -1, -1);
SendClientMessage(playerid, -1, "Car spawned at your location!");
return 1;
}