Animation name (image)
#3

actually aim the camera at yourself and it will aim like that to.

pawn Code:
if(GetPlayerAnimationIndex(playerid))
    {
        new animlib[32],animname[32];
        GetAnimationName(GetPlayerAnimationIndex(playerid),animlib,32,animname,32);
        SendClientMessageFormatted(playerid, 0xFFFFFFFF, "Running anim: %s - %s", animlib, animname);
    }
use that in onplayerupdate or a timer and see for yourself :P
get me the animname, and i'll get u the animation id if u need
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Messages In This Thread
Animation name (image) - by Kwarde - 16.06.2011, 05:03
Re: Animation name (image) - by Kwarde - 17.06.2011, 20:06
Re: Animation name (image) - by Donya - 17.06.2011, 20:10
Re: Animation name (image) - by Kwarde - 17.06.2011, 20:12

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