Dialog and OnPlayerKeyStateChange - bug
#7

I think I know a solution for this, I think you forgot something its showin' below:

pawn Code:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    print("[OnPlayerKeyStateChange]: newkeys: %d oldkeys: %d,newkeys,oldkeys);
        return 1;
}
Just copy that PAWN code.

and it is not like this

pawn Code:
printf("[OnPlayerKeyStateChange]: newkeys: %d oldkeys: %d",newkeys,oldkeys);
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Messages In This Thread
Dialog and OnPlayerKeyStateChange - bug - by chormi - 30.01.2011, 07:55
Re: Dialog and OnPlayerKeyStateChange - bug - by PeteShag - 30.01.2011, 07:58
Re: Dialog and OnPlayerKeyStateChange - bug - by chormi - 30.01.2011, 08:15
Re: Dialog and OnPlayerKeyStateChange - bug - by Retardedwolf - 30.01.2011, 09:00
Re: Dialog and OnPlayerKeyStateChange - bug - by chormi - 30.01.2011, 09:08
Re: Dialog and OnPlayerKeyStateChange - bug - by chormi - 30.01.2011, 11:49
Re: Dialog and OnPlayerKeyStateChange - bug - by vengeance89 - 17.06.2011, 11:16
Re: Dialog and OnPlayerKeyStateChange - bug - by alpha500delta - 17.06.2011, 11:47

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