17.06.2011, 11:16
I think I know a solution for this, I think you forgot something its showin' below:
Just copy that PAWN code.
and it is not like this
pawn Code:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
print("[OnPlayerKeyStateChange]: newkeys: %d oldkeys: %d,newkeys,oldkeys);
return 1;
}
and it is not like this
pawn Code:
printf("[OnPlayerKeyStateChange]: newkeys: %d oldkeys: %d",newkeys,oldkeys);