16.06.2011, 12:21
(
Последний раз редактировалось Sasino97; 16.06.2011 в 20:09.
)
Somewhere, outside any other function:
And when you want to explode a vehicle, put "ExplodeVehicle(vehicleid)" in the event.
EDIT: I've now understood:
pawn Код:
stock ExplodeVehicle(vehicleid)
{
new Float:X,Float:Y,Float:Z;
GetVehiclePos(vehicleid, X, Y, Z);
CreateExplosion(X, Y, Z, 7, 5);
SetVehicleHealth(vehicleid, 0);
}
EDIT: I've now understood:
pawn Код:
public OnPlayerUpdate(playerid)
{
if(PlayerToPoint(playerid, X, Y, Z) < RADIUS) // Or IsPlayerInRangeOfPoint(playerid, RADIUS, X, Y, Z)
{
ExplodeVehicle(GetPlayerVehicleID(playerid));
}
return 1;
}