15.06.2011, 16:40
The problem here is that checkpoints unfortunately do not have IDs.
So I'm not really sure where do you want to get the from.
Furthermore you can only have one checkpoint at a time for a specific player.
So what you will need to do is some voodoo magic with pickups and frequently
looking at the players position and checking whether he is in range of one of your
pseudo checkpoints.
So I'm not really sure where do you want to get the from.
Furthermore you can only have one checkpoint at a time for a specific player.
So what you will need to do is some voodoo magic with pickups and frequently
looking at the players position and checking whether he is in range of one of your
pseudo checkpoints.