14.06.2011, 07:13
Each 1 cell is 3-4 bytes.
What you're doing do you're doing is this:
4 * 400 = 1600 bytes.
You are not creating 400 "messages" though creating cells which in-large your AMX file and is really unefficent.
You might aswell create the variable Like:
What you're doing do you're doing is this:
4 * 400 = 1600 bytes.
You are not creating 400 "messages" though creating cells which in-large your AMX file and is really unefficent.
You might aswell create the variable Like:
pawn Код:
new message[41+MAX_PLAYER_NAME+10]; //41 characters in total, + the max player name and another extra 10 cells