11.06.2011, 12:21
You're calling the SendClientMessageToAll function inside the loop. A for loop starts by a designated number and reaches up to its destination. Imagine in your server, your players had the score of their playerid (Ex: I'm playerid 9, my score is 9), it will just keep spamming every name that is bigger.
pawn Код:
public ScoreUpdate()
{
new string[128];
new highest = -1;
new highestPlayer;
new name[MAX_PLAYER_NAME];
for(new slots = GetMaxPlayers(), i; i < slots; i++)
{
if(!IsPlayerConnected(i))
continue;
if(GetPlayerScore(i) > highest)
{
highest = GetPlayerScore(i);
highestPlayer = i;
}
}
GetPlayerName(highestPlayer, name, sizeof(name));
format(string, sizeof(string), "Player %s is currently the top killer with a score of %d kills!", name, highest);
SendClientMessageToAll(COLOR_ORANGE, string);
return 1;
}