Textdraw nessed up
#3

Quote:
Originally Posted by Donya
Посмотреть сообщение
initiate all textdraws like this.
pawn Код:
#undef INVALID_TEXT_DRAW
#define INVALID_TEXT_DRAW       Text:0xFFFF

new Text:Textdraw1[MAX_PLAYERS] = {INVALID_TEXT_DRAW,...};
new Text:Textdraw1 = INVALID_TEXT_DRAW;
Hmm I dont really understand that. :S
You can just use new Text:Textdraw1 once. not Twice? 0- 0xD
Reply


Messages In This Thread
Textdraw nessed up - by bartje01 - 10.06.2011, 23:47
Re: Textdraw nessed up - by Donya - 11.06.2011, 00:16
Re: Textdraw nessed up - by bartje01 - 11.06.2011, 00:26
Re: Textdraw nessed up - by Donya - 11.06.2011, 01:03
Re: Textdraw nessed up - by bartje01 - 11.06.2011, 01:03
Re: Textdraw nessed up - by Donya - 11.06.2011, 01:07
Re: Textdraw nessed up - by bartje01 - 11.06.2011, 01:15
Re: Textdraw nessed up - by Donya - 11.06.2011, 03:24
Re: Textdraw nessed up - by bartje01 - 11.06.2011, 10:25

Forum Jump:


Users browsing this thread: 1 Guest(s)