11.06.2011, 00:16
initiate all textdraws like this.
pawn Код:
#undef INVALID_TEXT_DRAW
#define INVALID_TEXT_DRAW Text:0xFFFF
new Text:Textdraw1[MAX_PLAYERS] = {INVALID_TEXT_DRAW,...};
new Text:Textdraw1 = INVALID_TEXT_DRAW;