10.06.2011, 14:11
checkout for the streamed range and for the amount of objects in the same range.
There is a limit (even by using a streamer) of objects that a player can see at 1 moment.
If you place too many objects too near to each other and they are all within the streaming range of the player, then this can cause that objects don't really load.
Otherwise just change the stream distance:
CreateObject(model, x, y, z, rx, ry, rz, world(-1), interior(-1), player(-1), streamdistance);
-1 = all
There is a limit (even by using a streamer) of objects that a player can see at 1 moment.
If you place too many objects too near to each other and they are all within the streaming range of the player, then this can cause that objects don't really load.
Otherwise just change the stream distance:
CreateObject(model, x, y, z, rx, ry, rz, world(-1), interior(-1), player(-1), streamdistance);
-1 = all