18.08.2006, 15:57
Thanks, that works now, But...
When samp-server tries to load DUDBdtest filterscript... it closes
This is the log:
It stops When it tries to load DUDBdtest... can anyone see wutz wrong with DUDB?? :
When samp-server tries to load DUDBdtest filterscript... it closes
This is the log:
Код:
SA:MP Dedicated Server ---------------------- v0.1, ©2005-2006 SA:MP Team Executing Server Config... C:\Program Files\Rockstar Games\GTA San Andreas\samp\scriptfiles\ Filter Scripts --------------- Loading filter script 'DUDB.amx'... Loading filter script 'DNick.amx'... Loading filter script 'register3.amx'... Loading filter script 'mytest.amx'... _____________________________________________________________________________ : \ DTEST | ' `------ґ Testing: left() and right() by Y_Less (17:58:54, 18. Aug 2006) <left> [OK] left("Hello World",4) Hell == Hell [OK] left("Hello World",4) Hell == Hell [OK] tmp Hello World == Hello World [OK] left("",5) == [OK] left("Hello",0) == [OK] left("Hello",0) <> Hello [OK] left("Hello",-5) == [OK] left("Hello",-5) <> Hello [OK] left("Hello",MAX_STRING+2) Hello == Hello <right> [OK] right("Hello World",4) orld == orld [OK] right("Hello World",4) orld == orld [OK] tmp Hello World == Hello World [OK] right("",5) == [OK] right("Hello",0) == [OK] right("Hello",0) <> Hello [OK] right("Hello",-5) == [OK] right("Hello",MAX_STRING+2) Hello == Hello __ . |__\________________________________________________________________________: __ . |__\________________________________________________________________________: Loading filter script 'dutilsdtest.amx'... _____________________________________________________________________________ : \ DTEST | ' `------ґ Testing: DUtils (17:58:54, 18. Aug 2006) <StripNewLine> [OK] "Huhu"<>"Huhu"+13+10 Huhu <> Huhu [OK] StripNewLine("Huhu"+13+10) Huhu == Huhu [OK] StripNewLine("Huhu") Huhu == Huhu [OK] StripNewLine("Huhu"+10) Huhu == Huhu [OK] StripNewLine(13+10) == [OK] StripNewLine(10) == [OK] StripNewLine() == <ret_memcpy> [OK] ret_memcpy("Huhu",0,2) Hu == Hu [OK] ret_memcpy("Huhu",0,4) Huhu == Huhu [OK] ret_memcpy("Huhu",0,10) Huhu == Huhu [OK] ret_memcpy("Huhu",5,5) == [OK] ret_memcpy("Huhu",1,1) u == u [OK] ret_memcpy("Huhu",0,1) H == H [OK] ret_memcpy("Huhu",1,2) uh == uh [OK] ret_memcpy("Huhu",3,1) u == u [OK] ret_memcpy("Huhu",3,3) u == u [OK] ret_memcpy("Huhu",4,1) == <copy> [OK] copy(dest,"Hallo",4) Hall == Hall [OK] copy(dest,"Hallo",0) == [OK] copy(dest,"Hallo",120) Hallo == Hallo [OK] copy(dest,"Hallo",-1) == <del> [OK] del(dest,-2) Hello == Hello [OK] del(dest,1) ello == ello [OK] del(dest,2) lo == lo [OK] del(dest,0) lo == lo [OK] del(dest,10) == [OK] del(dest,2) == <copyEx> [OK] copyEx(dest,"Hallo",4,1) allo == allo [OK] copyEx(dest,"Hallo",0,1) == [OK] copyEx(dest,"Hallo",120,1) allo == allo [OK] copyEx(dest,"Hallo",-1,1) == <set> [OK] set(dest,"Hallo") Hallo == Hallo [OK] set(dest,"H") H == H [OK] set(dest,"") == [OK] set(dest,"") H == H <equal> [OK] equal("Hallo","hallo",true) true == true [OK] equal("Hallo","Hallo",true) true == true [OK] equal("Hall","hallo",true) false == false [OK] equal("Hall","hallo",false) false == false [OK] equal("","hallo",false) false == false [OK] equal("","",true) true
pawn Код:
#include <a_samp>
// for the samp stuff
#include <dutils>
// for the functions dini and dudb need
#include <dudb>
// for the userdatabase, get dudb version 1.2 for this.
#define dcmd(%1,%2,%3) if ((strcmp(%3, "/%1", true, %2+1) == 0)&&(((%3[%2+1]==0)&&(dcmd_%1(playerid,"")))||((%3[%2+1]==32)&&(dcmd_%1(playerid,%3[%2+2]))))) return 1
#define COLOR_SYSTEM 0xEFEFF7AA
new PLAYERLIST_authed[MAX_PLAYERS];
public SystemMsg(playerid,msg[]) {
if ((IsPlayerConnected(playerid))&&(strlen(msg)>0)) {
SendClientMessage(playerid,COLOR_SYSTEM,msg);
}
return 1;
}
public OnPlayerCommandText(playerid,cmdtext[]) {
dcmd(login,5,cmdtext); // because login has 5 characters
dcmd(register,8,cmdtext); // because register has 8 characters
return false;
}
public OnPlayerConnect(playerid) {
return false;
}
/*
* This function will be useful when we need the playername
* © by DracoBlue 2006
*/
public PlayerName(playerid) {
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
return name;
}
/*
* /register password
*
*/
dcmd_register(playerid,params[]) {
// The command shouldn't work if we already are authed
if (PLAYERLIST_authed[playerid]) return SystemMsg(playerid,"Already authed.");
// The command shouldn't work if an account with this
// nick already exists
if (udb_Exists(PlayerName(playerid))) return SystemMsg(playerid,"Account already exists, please use '/login password'.");
// Did he forgot the password?
if (strlen(params)==0) return SystemMsg(playerid,"Correct usage: '/register password'");
// We save the money to the accstate
if (udb_Create(PlayerName(playerid),params,GetPlayerMoney(playerid),"")) return SystemMsg(playerid,"Account successfully created. Login with '/login password' now.");
return true;
}
/*
* /login password
*
*/
dcmd_login(playerid,params[]) {
// The command shouldn't work if we already are authed
if (PLAYERLIST_authed[playerid]) return SystemMsg(playerid,"Already authed.");
// The command shouldn't work if an account with this
// nick does not exists
if (!udb_Exists(PlayerName(playerid))) return SystemMsg(playerid,"Account doesn't exist, please use '/register password'.");
// Did he forgot the password?
if (strlen(params)==0) return SystemMsg(playerid,"Correct usage: '/login password'");
if (udb_CheckLogin(PlayerName(playerid),params)) {
// Login was correct
// Since we are using the "accstate"-variable to save and
// read the money of the player, we can update his money now.
// Following thing is the same like the missing SetPlayerCommand
GivePlayerMoney(playerid,udb_getAccState(PlayerName(playerid))-GetPlayerMoney(playerid));
PLAYERLIST_authed[playerid]=true;
return SystemMsg(playerid,"Successfully authed!");
} else {
// Login was incorrect
return SystemMsg(playerid,"Login failed!");
}
return true;
}
public OnPlayerDisconnect(playerid) {
if (PLAYERLIST_authed[playerid]) {
// Was loggedin, so save the data!
udb_setAccState(PlayerName(playerid),GetPlayerMoney(playerid));
}
return false;
}