Help with briefcase system
#2

pawn Code:
HasPackWeapon[playerid] +=GetPlayerWeapon(playerid);
Ehr, that's weird. I understand what you're trying to do here, but it won't work like that. Suppose you have a baseball bat (id 5) and a pistol (id 22) in there. You'll end with a value of 27 for HasPackWeapon. Now, how will you decide which weapon to take out? There might as well be a silenced pistol (id 23) and a knife (id 4) in there.
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Messages In This Thread
Help with briefcase system - by PCheriyan007 - 08.06.2011, 20:46
Re: Help with briefcase system - by Vince - 08.06.2011, 21:13
Re: Help with briefcase system - by PCheriyan007 - 08.06.2011, 21:34
AW: Re: Help with briefcase system - by Nero_3D - 08.06.2011, 21:50
Re: Help with briefcase system - by PCheriyan007 - 10.06.2011, 02:17

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