08.06.2011, 19:03
Well kind of, you see i want to check if there are more than 1 aimer and then if there are like 4, i could use some define like: multiplayerid which is those 4 players, but that multiplayerid would check later each player in that define a tickcount of all of those aimers, i cannot think of this way , i know its possible because i done it one time but after a scripting break i dont remember how and i got my all scripts deleted