Quote:
Originally Posted by K9-
pawn Код:
new KillStreak[MAX_PLAYERS];
public OnPlayerDeath(playerid, killerid, reason){ #pragma unused reason KillStreak[playerid] = 0; if(killerid >= 0) KillStreak[killerid]++; if(KillStreak[killerid] == 3) SetPlayerHealth(playerid, 100); return 1; }
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Why are you repeating me :P ?