07.06.2011, 23:52
pawn Код:
new KillStreak[MAX_PLAYERS];
public OnPlayerDeath(playerid, killerid, reason){
#pragma unused reason
KillStreak[playerid] = 0;
if(killerid >= 0) KillStreak[killerid]++;
if(KillStreak[killerid] == 3) SetPlayerHealth(playerid, 100);
return 1;
}

