19.09.2007, 19:58
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SetPlayerCheckPoint(playerid,Float,Float:y,Float :z,Floatize)
Float - x co-ordinate of the checkpoint position.
Float:y - y co-ordinate of the checkpoint position.
Float:z - z co-ordinate of the checkpoint position.
returns - checkpointid.
E.G
new cpid = SetPlayerCheckPoint(playerid,134.244,323.4554.64.4 44);
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strcut(string[],substring[])
string - the string which u want to remove a substring.
substring - the part of string which u want to remove.
E.G
strcut(string,"king");
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fline(File:handle,line)
File:handle - the file handler which u have used to open the file.
line - the line number which you want to seek.
E.G
fline(handler,23);
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AddStaticHouse(Float,Float:y,Float:z,Float:ix,Fl oat:iy,Float:iz,ii)
Float - the x co-ordinate of the house.
Float:y - the y co-ordinate of the house.
Float:z - the z co-ordinate of the house.
Float:ix - the ix co-ordinate of interior of the house.
Float:iy - the iy co-ordinate of interior of the house.
Float:iz - the iz co-ordinate of interior of the house.
ii - the interior id of interior of the house.
returns - houseid
E.G
AddStaticHouse(2312.233,233.323,3245.54234,43.4656 ,235.2214,123.5668,4);
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AddStaticBiz(Float,Float:y,Float:z,Float:ix,Floa t:iy,Float:iz,ii)
Float - the x co-ordinate of the biz.
Float:y - the y co-ordinate of the biz.
Float:z - the z co-ordinate of the biz.
Float:ix - the ix co-ordinate of interior of the biz.
Float:iy - the iy co-ordinate of interior of the biz.
Float:iz - the iz co-ordinate of interior of the biz.
ii - the interior id of interior of the biz.
returns - bizid
E.G
AddStaticBiz(2312.233,233.323,3245.54234,43.4656,2 35.2214,123.5668,4);
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EnableBlockAmmu(toggle)
toggle - 1 if yes , 0 if no
E.G
EnableBlockAmmu(1);
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MakeAmmu(slot1,slot2,slot3,slot4,slot5,slot6,slot7 )
slot1 - the first menu row in ammu-nation menu.( 1 if enable, 0 if disable)
slot2 - the second menu row in ammu-nation menu.( 1 if enable, 0 if disable)
slot3 - the third menu row in ammu-nation menu.( 1 if enable, 0 if disable)
slot4 - the four menu row in ammu-nation menu.( 1 if enable, 0 if disable)
slot5 - the five menu row in ammu-nation menu.( 1 if enable, 0 if disable)
slot6 - the six menu row in ammu-nation menu.( 1 if enable, 0 if disable)
slot7 - the seven menu row in ammu-nation menu.( 1 if enable, 0 if disable)
returns - ammuid
E.G
MakeAmmu(1,1,1,1,1,0,0)
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SetWeaponCost(ammuid,weaponid,cost)
weaponid - It can be determined by xy
where x is the row in the main ammu menu
and y is the row in the second ammu menu.
E.G
SetWeaponCost(ammu1,11,435);
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EnableChatSystem(toggle)
toggle - 1 if yes, 0 if no.
E.G
EnableChatSystem(1);
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SavePlayer(playerid,info[],value[])
info - is the information about the player.
value - is the value for that particular informatin.
E.G
SavePlayer(playerid,"Health","12.55");
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LoadPlayer(playerid,info[],value[])
info - is the information about the player.
value - is the value for that particular informatin.
returns - 1 if info found, 0 if not found.
E.G
LoadPlayer(playerid,"Health",string);
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SaveProperty(name[],info[],value[])
name - name of the property.
info - is the information about the player.
value - is the value for that particular informatin.
E.G
SaveProperty("Deaths","Shreyon","3");
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LoadProperty(name[],info[],value[])
name - name of the property.
info - is the information about the player.
value - is the value for that particular informatin.
returns - 1 if found, 0 if not found.
E.G
LoadProperty("Deaths,"Shreyon",string);
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ToggleClock(toggle)
toggle - 1 if yes, 0 if no.
E.G
ToggleClock(1);
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EnableFuelSystem(toggle)
toggle - 1 if yes, 0 if no.
E.G
EnableFuelSystem(1);
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SetPlayerCheckPoint(playerid,Float,Float:y,Float :z,Floatize)
Float - x co-ordinate of the checkpoint position.
Float:y - y co-ordinate of the checkpoint position.
Float:z - z co-ordinate of the checkpoint position.
returns - checkpointid.
E.G
new cpid = SetPlayerCheckPoint(playerid,134.244,323.4554.64.4 44);
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strcut(string[],substring[])
string - the string which u want to remove a substring.
substring - the part of string which u want to remove.
E.G
strcut(string,"king");
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fline(File:handle,line)
File:handle - the file handler which u have used to open the file.
line - the line number which you want to seek.
E.G
fline(handler,23);
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AddStaticHouse(Float,Float:y,Float:z,Float:ix,Fl oat:iy,Float:iz,ii)
Float - the x co-ordinate of the house.
Float:y - the y co-ordinate of the house.
Float:z - the z co-ordinate of the house.
Float:ix - the ix co-ordinate of interior of the house.
Float:iy - the iy co-ordinate of interior of the house.
Float:iz - the iz co-ordinate of interior of the house.
ii - the interior id of interior of the house.
returns - houseid
E.G
AddStaticHouse(2312.233,233.323,3245.54234,43.4656 ,235.2214,123.5668,4);
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AddStaticBiz(Float,Float:y,Float:z,Float:ix,Floa t:iy,Float:iz,ii)
Float - the x co-ordinate of the biz.
Float:y - the y co-ordinate of the biz.
Float:z - the z co-ordinate of the biz.
Float:ix - the ix co-ordinate of interior of the biz.
Float:iy - the iy co-ordinate of interior of the biz.
Float:iz - the iz co-ordinate of interior of the biz.
ii - the interior id of interior of the biz.
returns - bizid
E.G
AddStaticBiz(2312.233,233.323,3245.54234,43.4656,2 35.2214,123.5668,4);
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EnableBlockAmmu(toggle)
toggle - 1 if yes , 0 if no
E.G
EnableBlockAmmu(1);
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MakeAmmu(slot1,slot2,slot3,slot4,slot5,slot6,slot7 )
slot1 - the first menu row in ammu-nation menu.( 1 if enable, 0 if disable)
slot2 - the second menu row in ammu-nation menu.( 1 if enable, 0 if disable)
slot3 - the third menu row in ammu-nation menu.( 1 if enable, 0 if disable)
slot4 - the four menu row in ammu-nation menu.( 1 if enable, 0 if disable)
slot5 - the five menu row in ammu-nation menu.( 1 if enable, 0 if disable)
slot6 - the six menu row in ammu-nation menu.( 1 if enable, 0 if disable)
slot7 - the seven menu row in ammu-nation menu.( 1 if enable, 0 if disable)
returns - ammuid
E.G
MakeAmmu(1,1,1,1,1,0,0)
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SetWeaponCost(ammuid,weaponid,cost)
weaponid - It can be determined by xy
where x is the row in the main ammu menu
and y is the row in the second ammu menu.
E.G
SetWeaponCost(ammu1,11,435);
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EnableChatSystem(toggle)
toggle - 1 if yes, 0 if no.
E.G
EnableChatSystem(1);
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SavePlayer(playerid,info[],value[])
info - is the information about the player.
value - is the value for that particular informatin.
E.G
SavePlayer(playerid,"Health","12.55");
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LoadPlayer(playerid,info[],value[])
info - is the information about the player.
value - is the value for that particular informatin.
returns - 1 if info found, 0 if not found.
E.G
LoadPlayer(playerid,"Health",string);
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SaveProperty(name[],info[],value[])
name - name of the property.
info - is the information about the player.
value - is the value for that particular informatin.
E.G
SaveProperty("Deaths","Shreyon","3");
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LoadProperty(name[],info[],value[])
name - name of the property.
info - is the information about the player.
value - is the value for that particular informatin.
returns - 1 if found, 0 if not found.
E.G
LoadProperty("Deaths,"Shreyon",string);
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ToggleClock(toggle)
toggle - 1 if yes, 0 if no.
E.G
ToggleClock(1);
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EnableFuelSystem(toggle)
toggle - 1 if yes, 0 if no.
E.G
EnableFuelSystem(1);
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