04.06.2011, 17:06
So here is what I need
I made Some Textdraw:
I made Some Textdraw:
pawn Code:
#include <a_samp>
new Text:C;
new Text:Symbol;
new Text:One;
new Text:Ten;
public OnFilterScriptInit()
{
// Cents:
C = TextDrawCreate(613.000000, 86.000000, "C");
TextDrawAlignment(C, 2);
TextDrawBackgroundColor(C, 255);
TextDrawFont(C, 1);
TextDrawLetterSize(C, 0.460000, 1.200000);
TextDrawColor(C, -65281);
TextDrawSetOutline(C, 1);
TextDrawSetProportional(C, 1);
Symbol = TextDrawCreate(583.000000, 89.000000, ".");
TextDrawAlignment(Symbol, 2);
TextDrawBackgroundColor(Symbol, 255);
TextDrawFont(Symbol, 1);
TextDrawLetterSize(Symbol, 0.460000, 1.200000);
TextDrawColor(Symbol, -65281);
TextDrawSetOutline(Symbol, 1);
TextDrawSetProportional(Symbol, 1);
One = TextDrawCreate(596.000000, 77.000000, "0");
TextDrawBackgroundColor(One, 255);
TextDrawFont(One, 3);
TextDrawLetterSize(One, 0.569998, 2.200000);
TextDrawColor(One, -65281);
TextDrawSetOutline(One, 1);
TextDrawSetProportional(One, 1);
Ten = TextDrawCreate(596.000000, 77.000000, "1");
TextDrawAlignment(Ten, 3);
TextDrawBackgroundColor(Ten, 255);
TextDrawFont(Ten, 3);
TextDrawLetterSize(Ten, 0.569999, 2.200000);
TextDrawColor(Ten, -65281);
TextDrawSetOutline(Ten, 1);
TextDrawSetProportional(Ten, 1);
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(C);
TextDrawDestroy(C);
TextDrawHideForAll(Symbol);
TextDrawDestroy(Symbol);
TextDrawHideForAll(One);
TextDrawDestroy(One);
TextDrawHideForAll(Ten);
TextDrawDestroy(Ten);
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid, C);
TextDrawShowForPlayer(playerid, Symbol);
TextDrawShowForPlayer(playerid, One);
TextDrawShowForPlayer(playerid, Ten);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
TextDrawHideForPlayer(playerid, C);
TextDrawHideForPlayer(playerid, Symbol);
TextDrawHideForPlayer(playerid, One);
TextDrawHideForPlayer(playerid, Ten);
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}