02.06.2011, 16:29
Quote:
new Float:health; new veh; veh = GetPlayerVehicleID(playerid); GetVehicleHealth(veh, health); if(health < 1000) { SendClientMessage(playerid,COLOR_WHITE,"Your vehicle is damaged!") } else { SendClientMessage(playerid,COLOR_WHITE,"Your vehicle is not damaged!"); } |
I don't think there's another way.