29.05.2011, 11:44
Try this way:
and then
pawn Код:
new Float:BattleFieldSpawns[][4] =
{
{-1132.9099, 1051.1733, 1346.1875, 90},
{-1130.3378, 1059.2005, 1346.1573, 90},
{-1126.56713867, 1092.78271484, 1345.50048828, 90},
{-1129.30297852, 1052.89721680, 1345.47644043, 90}
};
pawn Код:
new rand = random(sizeof(BattleFieldSpawns));
SetPlayerPos(playerid, BattleFieldSpawns[rand][0], BattleFieldSpawns[rand][1],BattleFieldSpawns[rand][2]);
SetPlayerFacingAngle(playerid, BattleFieldSpawns[rand][3]);

