Quote:
Originally Posted by Seven_of_Nine
pawn Код:
//Global new Text:draw1; //OnGameModeInit draw1 = TextDrawCreate(0,0,"default"); //Global new Text:draw2; //OnGameModeInit draw2 = TextDrawCreate(0,0,"default"); //Global new Mins = 3; //config of textdraw [...]
forward Minute(); public Minute() { for(new i = 60; i > 0; i--;) { TextDrawHideForAll(draw1); new ts[10]; valstr(ts,i); TextDrawHideForAll(draw1); TextDrawSetString(draw1,ts); TextDrawShowForAll(draw1); } return 1; } forward Decrease(); public Decrease() { Mins--; new ts[10]; valstr(ts,Mins); format(ts,sizeof(ts),"%s:",ts); TextDrawHideForAll(draw2); if(Mins == 0) { TextDrawHideForAll(draw1); return MyFunc(); } TextDrawSetString(draw2,ts); TextDrawShowForAll(draw2); return 1; }
If it isn't working, then I think you can fix it. :)
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How about making it 3:00 [mins:secs]
How would that go?