Object Limit Crash: SA-MP cannot hold 400 0.3c objects
#1

I've been experiencing an odd client crash which I've been researching quite a bit.

The game cannot handle the 400 documented limit.

Update: This happens with any objects that have a lot of textures, such as large buildings.

The below command will create the first 399 SA:MP 0.3c objects but as a side effect will immediately show stack warnings and crash the client with >this< crash information.

pawn Code:
if(!strcmp(cmdtext, "/obj"))
{

    new
        Float:fPosX,
        Float:fPosY,
        Float:fPosZ;

    GetPlayerPos(playerid, fPosX, fPosY, fPosZ);

    for(new i = 18632; i < 19031; i++)
    {
        CreatePlayerObject(playerid, i, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
    }
    return 1;
}
I hope it's fixable for any future versions.

Thanks

Regards.

Search Tags:
0x00415D47
Warning:(s007): Exception 0xC0000005 at 0x415D47.
0x006FF35B
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)