Issues with new hacks in sa-mp server
#2

From what I think to know about the SA-MP structure, this sounds like they are doing something on their client, that would cause vehicles flying around (like hacking a vehicle under the other one and blowing it up -> the vehicle flies around and explodes) but these things themselves arent synced, just the results.
So this would either need a client-sided anticheat (which is not safe, as discussed here lots of times), or another samp sync structure, so the server filters these "hacked effects", but I got no idea how you could detect them.

Might be a stupid thought, just correct me if I think the wrong way.
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Messages In This Thread
Issues with new hacks in sa-mp server - by Tenshi - 24.05.2011, 10:50
Re: Issues with new hacks in sa-mp server - by Mauzen - 24.05.2011, 18:14
Re: Issues with new hacks in sa-mp server - by Danny - 24.05.2011, 18:29
Re: Issues with new hacks in sa-mp server - by Hiddos - 24.05.2011, 18:40
Re: Issues with new hacks in sa-mp server - by Whizion - 26.05.2011, 08:33
Re: Issues with new hacks in sa-mp server - by Maelstrom - 27.05.2011, 07:43
Re: Issues with new hacks in sa-mp server - by Retardedwolf - 27.05.2011, 09:29
Re: Issues with new hacks in sa-mp server - by Limex - 27.05.2011, 11:13
Re: Issues with new hacks in sa-mp server - by KuHS - 27.05.2011, 13:03
Re: Issues with new hacks in sa-mp server - by General Abe - 27.05.2011, 14:01

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