24.05.2011, 11:59
Quote:
Look in a_samp:
pawn Код:
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![Tongue](images/smilies/razz.gif)
Hm thats difficult then, you could use GetVehicleRotationQuat for the all vehicles in a loop, convert it to degrees, and check if it is facing at the killed vehicle, like a IsPlayerAimingAt function for vehicles. Not an easy solution, but if you also check if the fire key is pressed, you can be 99,9% sure it really is the killer.