Client Crash
#8

My previous assumption is wrong. It appears to happen when a select few 0.3c objects are loaded together at once for the client. It's odd however that nobody has reported this before so it can't be very common or serious. I've tried loading the 80 or so objects that it appears to happen for on a clean gamemode with no other objects or vehicles and with only two players connected and it still happened...

Perhaps using the above additional details provided this could be narrowed down further? Again, any help would be much appreciated.

Just for reference, here's the test command http://pastebin.com/3iiEkLRd
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Messages In This Thread
Client Crash - by Jay_ - 12.05.2011, 19:33
Re: Client Crash - by Jean_Pierre - 12.05.2011, 19:37
Re: Client Crash - by Tenshi - 12.05.2011, 20:24
Re: Client Crash - by Jean_Pierre - 12.05.2011, 20:27
Re: Client Crash - by Kalcor - 12.05.2011, 20:36
Re: Client Crash - by Jean_Pierre - 12.05.2011, 21:03
Re: Client Crash - by Jay_ - 21.05.2011, 14:12
Re: Client Crash - by Jay_ - 22.05.2011, 20:34

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