Camerascreen & -movement
#3

Alright, that helps already a lot. After studying a lot of what you did in wiki and reading it several times there are still some questions about it:

pawn Код:
if(down) { // What do you mean with 'down'? What do you ask here for?
        if(--opacity <= 0) { // Where did you define --opacity and what is it?
            TextDrawDestroy(tText);
            return ;
        }
    } else {
        if(++opacity >= 255) { // Where did you define ++opacity and what is it?
            SetTimerEx("cbOpacity", 100, false, "iiib", playerid, _:tText, opacity, true);
            SetPlayerCameraPos(playerid, cX, cY, cZ);
            SetPlayerCameraLookAt(playerid, X, Y, Z);
            return;
        }
    }
pawn Код:
SetCameraPos(playerid, X + (floatcos(A, degrees) * R), Y + (floatsin(A, degrees) * R), Z + 10);
// Shouldn't that be SetPlayerCameraPos and what actually happens here?
Thanks for your time.
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Messages In This Thread
Camerascreen & -movement - by GiS - 22.05.2011, 15:38
AW: Camerascreen & -movement - by Nero_3D - 22.05.2011, 16:37
Re: Camerascreen & -movement - by GiS - 22.05.2011, 17:07
AW: Re: Camerascreen & -movement - by Nero_3D - 22.05.2011, 21:52

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