User data saving
#10

Ok, i tryed this:
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
    switch(reason)
    {
        case 0: SaveData(playerid); // You'r function
        case 1: SaveData(playerid); // You'r function
        case 2: SaveData(playerid); // You'r function
    }
    return 1;
}
Well, it totally fucks up. My script saves position, and when i spawn, i just die and get freezed, unable to move :S
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Messages In This Thread
User data saving - by sim_sima - 19.05.2011, 18:44
Re: User data saving - by Raimis_R - 19.05.2011, 18:47
Re: User data saving - by sim_sima - 19.05.2011, 18:49
Re: User data saving - by Steve M. - 19.05.2011, 18:50
Re: User data saving - by Anzipane! - 19.05.2011, 18:51
Re: User data saving - by Raimis_R - 19.05.2011, 18:52
Re: User data saving - by Hiddos - 19.05.2011, 18:56
Re: User data saving - by cessil - 19.05.2011, 19:00
Re: User data saving - by sim_sima - 19.05.2011, 19:27
Re: User data saving - by sim_sima - 19.05.2011, 19:39

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