19.05.2011, 19:39
Ok, i tryed this:
Well, it totally fucks up. My script saves position, and when i spawn, i just die and get freezed, unable to move :S
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
switch(reason)
{
case 0: SaveData(playerid); // You'r function
case 1: SaveData(playerid); // You'r function
case 2: SaveData(playerid); // You'r function
}
return 1;
}

