Server lockup? this peice of code "sometimes" locks up the server
#1

ok, i dont really get why this locks up the server but, sometimes it works perfectly, sometimes it just locks up the server..
pawn Код:
SendClientMessageFormatted(playerid, RED, "Player: %s(%d) Hit vehicleid: %d With Objectid: %d - Missileid: %d", Playername(playerid), playerid, v, objectid, missileid);
            printf("Player: %s(%d) Hit vehicleid: %d With Objectid: %d - Missileid: %d", Playername(playerid), playerid, v, objectid, missileid);
            Wait(250);
            DestroyDynamicObject(Vehicle_Smoke[id][0]);
            Vehicle_Firing_Missile[id] = 0;
            KillTimer(Update_Missile_Timer[playerid]);
            KillTimer(Missile_Explode_Timer[playerid]);
            SendClientMessageFormatted(playerid, RED, "2Player: %s(%d) Hit vehicleid: %d With Objectid: %d - Missileid: %d", Playername(playerid), playerid, v, objectid, missileid);
pawn Код:
stock Wait(time)
{
    new stamp = tickcount();
    while (tickcount() - stamp < time){}
    return 1;
}
Note: no, it hasn't been over 24 hours.
Note: id = GetPlayerVehicleID(playerid) - Yes, the player is in a vehicle
Note: v = the vehicle that the missile hit.
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