blocking weapon switch reload
#4

You would have to rewrite the ammo system. Just give the player one full clip at once, store the real total ammo in a variable. Everytime the player reloads (make a callback with GetPlayerWeaponState) give him a full clip, and decrease the ammo variable. You could use e.g. a TextDraw to show the ammo left.
Cant think of another way to do this atm.
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Messages In This Thread
blocking weapon switch reload - by xDeadlyBoy - 16.05.2011, 09:39
Re: blocking weapon switch reload - by Raimis_R - 16.05.2011, 10:00
Re: blocking weapon switch reload - by xDeadlyBoy - 16.05.2011, 10:02
Re: blocking weapon switch reload - by Mauzen - 16.05.2011, 10:08
Re: blocking weapon switch reload - by xDeadlyBoy - 16.05.2011, 10:16
Re: blocking weapon switch reload - by xDeadlyBoy - 16.05.2011, 13:58
Re: blocking weapon switch reload - by Sasino97 - 16.05.2011, 15:25

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