15.05.2011, 23:56
I'm on an iPod so I can't write it out, however you could do
PlayerData[playerid][IB] = 0; // 0 = non-member, 1 = member, 2 = co leader, 3 = leader, etc
Just thinking
PlayerData[playerid][IB] = 0; // 0 = non-member, 1 = member, 2 = co leader, 3 = leader, etc
Just thinking