15.05.2011, 22:00
Bump and Edit
Well, I have found at least that rather than mucking about with that tedious Get/Set positions that this works just as well...Removes the Jetpack AND destroys it immediately...
if(strcmp(cmd,"/JETNO",true)==0){
if(GetPlayerSpecialAction(playerid)==2){
ClearAnimations(playerid);}
return 1;}
Still, the enter/exit vehicle routine does not...
I'm trying to find a way to block the enter/exit routine from doing anything concerning the Jetpack...
Well, I have found at least that rather than mucking about with that tedious Get/Set positions that this works just as well...Removes the Jetpack AND destroys it immediately...
if(strcmp(cmd,"/JETNO",true)==0){
if(GetPlayerSpecialAction(playerid)==2){
ClearAnimations(playerid);}
return 1;}
Still, the enter/exit vehicle routine does not...
I'm trying to find a way to block the enter/exit routine from doing anything concerning the Jetpack...