Which Callback concerns JetPack removal
#3

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Well, I have found at least that rather than mucking about with that tedious Get/Set positions that this works just as well...Removes the Jetpack AND destroys it immediately...

if(strcmp(cmd,"/JETNO",true)==0){
if(GetPlayerSpecialAction(playerid)==2){
ClearAnimations(playerid);}
return 1;}

Still, the enter/exit vehicle routine does not...

I'm trying to find a way to block the enter/exit routine from doing anything concerning the Jetpack...
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Messages In This Thread
Which Callback concerns JetPack removal - by Spectre - 14.05.2011, 20:29
Re: Which Callback concerns JetPack removal - by LetsOWN[PL] - 14.05.2011, 20:36
Re: Which Callback concerns JetPack removal - by Spectre - 15.05.2011, 22:00

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