15.05.2011, 08:53
use
Public Onplayerspawn
{
if(IsPlayerNPC(playerid))
{
SetPlayerColor(playerid, (colorid))
return 1;
}
return 0;
}
Public Onplayerspawn
{
if(IsPlayerNPC(playerid))
{
SetPlayerColor(playerid, (colorid))
return 1;
}
return 0;
}