Crashing problems
#2

Track what the final things are that execute in your gamemode before the crash, try add print and printf statements so you can see what executes last, so you might be able to trace the crash back to a scripting mistake.

Kalcor (the lead SA-MP developer) can read the crash info, but I assume he only does it for client crash reports to fix bugs in SA-MP.
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Delete please - by OtakuFTW - 13.05.2011, 18:28
Re: Crashing problems - by __ - 13.05.2011, 19:04

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