13.05.2011, 09:40
Alternatively, store the player's IP in a global variable on player connect and just save it on disconnect.
An IP can't be obtained after a player disconnects, but as for player vars and other stats (score, money, etc) - they're cached for OnPlayerDisconnect.
An IP can't be obtained after a player disconnects, but as for player vars and other stats (score, money, etc) - they're cached for OnPlayerDisconnect.