Arrestkey and Ticketkey
#1

Heey guys
I made a ticket dcmd and a arrest dcmd
And i made a key(MMB)
But when a player is wanted lvl 1 or 2 nothing happens.
Here is key code
Код:
	if(newkeys == KEY_LOOK_BEHIND)
	{
	new ID;
	if(GetPlayerWantedLevel(ID)==3 || GetPlayerWantedLevel(ID)==4)
	{
	dcmd_arrestkey(playerid, IntToStr(GetClosestPlayerToPlayer(playerid)));
	}
 	if(GetPlayerWantedLevel(ID)==1 || GetPlayerWantedLevel(ID)==2)
	{
	dcmd_ticketkey(playerid, IntToStr(GetClosestPlayerToPlayer(playerid)));
	}
	return 1;
	}
Here is arrest command:
Код:
dcmd_arrestkey(playerid,params[])
{
	new ID;
	if(GetPlayerWantedLevel(ID)>= 3)
	{
	new string[128];

	if(sscanf(params, "u", ID))
	{
	    SendClientMessage(playerid,COLOR_RED,"USAGE: /arrest (Player Name/ID)");
	    return 1;
	}
    if(IsSpawned[playerid] != 1)
	{
	    SendClientMessage(playerid,COLOR_RED,"You must be alive and spawned in order to be able to use this command.");
	    return 1;
	}
	if(IsKidnapped[playerid] == 1)
	{
	    SendClientMessage(playerid,COLOR_RED,"You are kidnapped. You cannot use this command.");
	    return 1;
	}
	if(gTeam[playerid] != TEAM_COP)
	{
	    SendClientMessage(playerid,COLOR_RED,"Only law enforcement can arrest wanted suspects.");
	    return 1;
	}
	if(!IsPlayerConnected(ID))
	{
	    return 1;
	}
	if(GetDistanceBetweenPlayers(playerid,ID) > 4)
	{
	    return 1;
	}
	if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
	{
	    SendClientMessage(playerid,COLOR_RED,"You cannot arrest a suspect while in a vehicle. Exit the vehicle first.");
	    return 1;
	}
	if(GetPlayerState(ID) == PLAYER_STATE_DRIVER || GetPlayerState(ID) == PLAYER_STATE_PASSENGER)
	{
	    SendClientMessage(playerid,COLOR_RED,"You cannot arrest a suspect they are in a vehicle. Get them to exit the vehicle first.");
	    return 1;
	}
	if(InAdminMode[ID] == 1)
	{
	    SendClientMessage(playerid,COLOR_RED,"You cannot use this command on this player because they are in Administrator mode.");
	    return 1;
	}
	if(playerid == ID)
	{
	    SendClientMessage(playerid,COLOR_RED,"You cannot arrest yourself, why would you do that anyway?");
	    return 1;
	}
	if(IsSpawned[ID] != 1)
	{
	    format(string,sizeof(string),"%s(%d) is not spawned. You arrest dead people ..",PlayerName(ID),ID);
	    SendClientMessage(playerid,COLOR_RED,string);
	    return 1;
	}
	if(GetPlayerWantedLevel(ID) < 4)
	{
	    format(string,sizeof(string),"%s(%d)'s wanted level is too low. You cannot jail them. Use /ticket (Player ID).",PlayerName(ID),ID);
	    SendClientMessage(playerid,COLOR_RED,string);
	    return 1;
	}
	if(GetDistanceBetweenPlayers(playerid,ID) <= 4)
	{
		SendClientMessage(ID,COLOR_DEADCONNECT,"[[_Arrested_]]");
		format(string,sizeof(string),"You have been sent to San Fierro Prison by Law Enforcement Officer %s(%d)",PlayerName(playerid),playerid);
		SendClientMessage(ID,COLOR_LIGHTBLUE,string);

		//Give the Police Officer Reward
		IncreasePlayerScore(playerid,2);

		//Show the jail TextDraw for suspect
		TextDrawShowForPlayer(ID,JailTimer[ID]);

		//Others
		ResetPlayerWeapons(ID);

		//Send the suspect to jail
		if(GetPlayerWantedLevel(ID) == 3)
		{
		    format(string,sizeof(string),"[POLICE ACTION] Law Enforcement Officer %s(%d) has sent the low wanted suspect %s(%d) to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID);
		    SendClientMessageToAll(COLOR_ORANGE,string);
			//Give the police officer reward
		    format(string,sizeof(string),"You have recieved $10000 for sending the low wanted suspect %s(%d) to prison.",PlayerName(ID),ID);
			SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
			GivePlayerMoney(playerid,10000);

			new rnd = random(sizeof(JailSpawnPoints));
		    JailTime[ID] =180;
		    TotalJailTime[ID] =180;
		    SetPlayerInterior(ID,10);
		    SetPlayerPos(ID,JailSpawnPoints[rnd][0],JailSpawnPoints[rnd][1],JailSpawnPoints[rnd][2]);
		    SetPlayerFacingAngle(ID,JailSpawnPoints[rnd][3]);
		    TogglePlayerControllable(ID,1);
		    StopLoopingAnim(ID);
		    SetPlayerWantedLevel(ID,0);
		    SetPlayerToTeamColour(ID);
		    return 1;
		}
The command is longer thats why i dont add more but how can i fix this?
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Messages In This Thread
Arrestkey and Ticketkey - by Admigo - 11.05.2011, 19:54
Re: Arrestkey and Ticketkey - by Admigo - 11.05.2011, 21:12
Re: Arrestkey and Ticketkey - by Cameltoe - 11.05.2011, 21:16
Re: Arrestkey and Ticketkey - by Admigo - 11.05.2011, 21:31
Re: Arrestkey and Ticketkey - by Donya - 11.05.2011, 21:43
Re: Arrestkey and Ticketkey - by Admigo - 11.05.2011, 21:45
Re: Arrestkey and Ticketkey - by Admigo - 11.05.2011, 22:23

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