Rob player
#7

Quote:
Originally Posted by Biesmen
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low: 25, high: 50!
Here's how i would done it

first off with some defines :
pawn Код:
#define SKILL_ROB 1
I assume you have an pInfo enumerator, now let's make yet another one.
pawn Код:
enum pSkills
{
     Rob,
}
new PlayerSkills[MAX_PLAYERS][pSkills];
pawn Код:
stock GetPlayerSkill(playerid, skillid)
{
     if(skillid == SKILL_ROB) return PlayerSkills[playerid][Rob];
     return 0;
}
pawn Код:
stock GivePlayerSkill(playerid, skillid, amount)
{
     if(skillid == SKILL_ROB) PlayerSkills[playerid][Rob] += amount;
     return 1;
}
pawn Код:
stock SetPlayerSkill(playerid, skillid, amount)
{
     if(skillid == SKILL_ROB) PlayerSkills[playerid][Rob] = amount;
     return 1;
}
Now when you "rob" an person you could check the chances by skill level, do the percentage by skill level etc good luck.
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Messages In This Thread
Rob player - by Admigo - 10.05.2011, 06:00
Re: Rob player - by Biesmen - 10.05.2011, 07:16
Re: Rob player - by Ruto - 10.05.2011, 07:27
Re: Rob player - by Admigo - 10.05.2011, 09:42
Re: Rob player - by Admigo - 10.05.2011, 10:07
Re: Rob player - by Biesmen - 10.05.2011, 10:51
Re: Rob player - by Cameltoe - 10.05.2011, 11:05
Re: Rob player - by Admigo - 11.05.2011, 06:37
Re: Rob player - by Mike Garber - 11.05.2011, 09:45
Re: Rob player - by Biesmen - 11.05.2011, 10:58

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