[Include] OnPlayerMoneyChange
#11

Quote:
Originally Posted by Biesmen
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Because if you do not have 500 player slots, but 40, it'll be a waste to use 500 as length.

Agree, and I already changed it for version 2.0 before you even noticed this thread.

Thanks.
It's already defined in SA-MP includes, why do you undefine it?

Quote:
Originally Posted by Jay_
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Why?
Just... You're initiating a variable on every player update FOR every player AND use it for one player.
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Messages In This Thread
OnPlayerMoneyChange - by Biesmen - 08.05.2011, 21:06
Re: OnPlayerMoneyChange - by Alby Fire - 08.05.2011, 22:23
Re: OnPlayerMoneyChange - by Ironboy - 09.05.2011, 07:33
Re: OnPlayerMoneyChange - by justsomeguy - 09.05.2011, 09:12
Re: OnPlayerMoneyChange - by Biesmen - 09.05.2011, 09:30
Re: OnPlayerMoneyChange - by wups - 09.05.2011, 16:14
Re: OnPlayerMoneyChange - by nuriel8833 - 09.05.2011, 16:25
Re: OnPlayerMoneyChange - by Biesmen - 09.05.2011, 16:41
Re: OnPlayerMoneyChange - by Jay_ - 09.05.2011, 16:53
Re: OnPlayerMoneyChange - by Biesmen - 09.05.2011, 17:06
Re: OnPlayerMoneyChange - by wups - 09.05.2011, 17:55
Re: OnPlayerMoneyChange - by justsomeguy - 09.05.2011, 18:28
Re: OnPlayerMoneyChange - by Davz*|*Criss - 09.05.2011, 18:30
Re: OnPlayerMoneyChange - by Biesmen - 09.05.2011, 19:02
Re: OnPlayerMoneyChange - by wups - 09.05.2011, 19:10
Re: OnPlayerMoneyChange - by xalith - 17.05.2011, 18:03
Re: OnPlayerMoneyChange - by -=Dark=- - 28.05.2011, 15:04
AW: OnPlayerMoneyChange - by Forbidden - 01.06.2011, 17:29
Re: OnPlayerMoneyChange - by Marshall32 - 07.12.2011, 18:17
AW: OnPlayerMoneyChange - by BigETI - 07.12.2011, 18:19
Re: OnPlayerMoneyChange - by Biesmen - 16.02.2012, 21:35
Re: OnPlayerMoneyChange - by Deskoft - 16.02.2012, 22:15
Re: OnPlayerMoneyChange - by KingHual - 17.02.2012, 03:44
Respuesta: OnPlayerMoneyChange - by [Nikk] - 17.02.2012, 09:35

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