09.05.2011, 15:49
its ok i fixed it like this
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_SUBMISSION)
{
if(IsPlayerInAnyVehicle(playerid))
{
{
SetVehicleHealth(GetPlayerVehicleID(playerid),1000 .0);
GetVehiclePos(GetPlayerVehicleID(playerid),X,Y,Z);
SetVehiclePos(GetPlayerVehicleID(playerid),X,Y,Z);
RepairVehicle(GetPlayerVehicleID(playerid));
SendClientMessage(playerid,COLOR_BLUE,"Your vehicle has been Fixed & Repair");
PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
}
}
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_SUBMISSION)
{
if(IsPlayerInAnyVehicle(playerid))
{
{
SetVehicleHealth(GetPlayerVehicleID(playerid),1000 .0);
GetVehiclePos(GetPlayerVehicleID(playerid),X,Y,Z);
SetVehiclePos(GetPlayerVehicleID(playerid),X,Y,Z);
RepairVehicle(GetPlayerVehicleID(playerid));
SendClientMessage(playerid,COLOR_BLUE,"Your vehicle has been Fixed & Repair");
PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
}
}
}