08.05.2011, 15:37
Uh-huh. But if you want like if player goes to that place and if he is in a vehicle to loose that vehicle you just delete
pawn Код:
if(GetPlayerState(playerid) == 2)
{
SetVehiclePos(GetPlayerVehicleID(playerid), x, y, z);
SetVehicleZAngle(GetPlayerVehicleID(playerid), 0.0);
LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
}