16.08.2006, 22:27
ok what i want to happen is when a player types /buy. it checks for the propertys name and if it exists it finds the owners name (inside the folder) and prints "This Property is owned buy %s". is this posible??, thanx
i know that i havent matched the definistion but it was one of my attemts
Code:
C:\DOCUME~1\Patrick\Desktop\Server\GAMEMO~1\src\RPG.pwn(664) : warning 202: number of arguments does not match definition Pawn compiler 3.0.3367 Copyright © 1997-2005, ITB CompuPhase 1 Warning.
Code:
if(strcmp(cmd, "/buy", true) == 0) {
new property=999;
GetPlayerName(playerid, pname, sizeof(pname));
if(IsPlayerInCheckpoint(playerid)) {
switch (playerCheckpoint[playerid]) {
case CP_XENDOT:{
property = P_XENDOT;
}
}
if(property==999) {
SendClientMessage(playerid, COLOR_YELLOW, "You need to be in a property checkpoint to /buy it.");
return 1;
}
// property--;
if(GetPlayerMoney(playerid) < propertyValues[property]) {
SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this property.");
return 1;
}
if(propertyOwner[property]==playerid) {
SendClientMessage(playerid, COLOR_RED, "You already own this property.");
return 1;
}
if(dini_Exists(udb_encode(propertyNames[property]))) {
tmp = dini_Get(propertyNames[property]);
format(string, sizeof(string), "This Property belongs to %s", tmp);
SendClientMessage(playerid, COLOR_RED, string);
return 1;
}
GivePlayerMoney(playerid, 0-propertyValues[property]);
propertyOwner[property]=playerid;
format(string, sizeof(string), "You have purchased the %s!", propertyNames[property]);
SendClientMessage(playerid, COLOR_GREEN, string);
dini_Create(udb_encode(propertyNames[property]));
dini_IntSet(udb_encode(propertyNames[property]), pname, 1);
}
return 1;
}

